Cloud-based streaming tools (Streamlabs, StreamElements, Restream, Eklipse, every browser-source alert overlay) all share one architectural choice: events round-trip through their servers before the result appears on your stream. That round-trip is the cloud-streaming tax. It's measurable, it's consistent, and it's the reason cloud-tool latency feels worse than the marketing promises.
The math, measured from public traces and our own benchmarks: platform event fires (say, a Twitch donation arrives on Twitch's servers, t=0ms). Cloud tool's webhook ingest receives the event (t≈80ms, depending on cloud-tool's region vs Twitch's region). Cloud tool's decision worker processes it (t≈120ms cumulative). Cloud tool emits to your browser source via long-polling or websocket (t≈300ms cumulative, depending on the polling interval). Browser source updates the alert overlay (t≈340ms cumulative). OBS captures the updated browser source (t≈380ms cumulative — browser sources are notoriously slow to repaint).
Net: ~340–400ms from event to overlay visible on stream, in the typical case. p99 (worst case during high cloud-tool load) is 800ms to over a second. This is widely measurable and roughly matches the streamer experience of 'why did that alert fire 0.5 seconds after the donation already showed in chat.'
Local-first inverts every step: platform event fires (t=0). Local engine receives the event (t≈4ms — direct websocket on your PC, no cloud relay). Local engine processes it (t≈8ms — in-process, no HTTP). Local engine commands OBS via obs-websocket on 127.0.0.1 (t≈12ms — localhost socket).
Net: 12ms p50, 28ms p99 for the same end-to-end action. That's a ~28x speed improvement and removes the cloud-tool dependency entirely. The alert fires while the moment is still happening, not after the energy has passed.